CGJ Postmortem


Idea:

My idea at the start of the jam was to make an RTS(Real Time Strategy) with an emphasis on being a swarm and getting the feeling of absolutely overwhelming the enemy with sheer numbers.

Stuff that went well:

The game at the minute is functional and while there are bugs they can be avoided by playing a certain way(the way i played which is why i didn't notice them)

This was my first time making art and music and while what i made isn't particularly good i am happy with it as it's a start and something I'll hopefully be able to work on.

Stuff that went wrong:

Overly ambitious - I had absolutely no experience coding for an RTS and spent the entirety of Tuesday trying to make a unit move when selected, I probably should've gone for something less complex as a lot of the things i planned had to be cut as i ran out of time.

Time management - by trying to add as much as i could in the time i had i didn't leave time for proper play-testing, this meant that there are some pretty annoying bugs and small details that I noticed as soon as i was able to play-test it more properly after submission, which i would've changed to make it more polished and  give a better experience for the player

Planning - Since i wasn't familiar with how code for an RTS would work i wasn't able to plan how i would set it up which lead to some pretty messy and jumbled code just trying to make things work.

Overall:

I'm pretty happy with what i was able to achieve given my limited experience, this is only the second none follow-along-tutorial-game that i've made and i think it has potential, seeing units just envelop enemies gives the feeling that i was going for. On the other hand though in the future i need to be more cautious with how i plan my time and leave time to play-test and iron out bugs as i find them very irritating.

TLDR- Pretty happy with it but should've managed time better to iron out bugs

Files

For The Swarm.zip 25 MB
Apr 05, 2021

Get For The Swarm

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